vovastack.blogg.se

Riddle school transfer walkthrough written
Riddle school transfer walkthrough written







riddle school transfer walkthrough written

  • Enter 1831 in the number pad and press the checkmark.
  • Click on the four quarters in the room.
  • Enter 6553 in the number pad and press the checkmark.
  • Click on the number pad on the chair's right arm.
  • Place the living steak in the vent shaft.
  • Use the key card on the key card scanner.
  • Place the steak in the tray on the Dead Animal counter.
  • Combine the steak and the tray of dirt.
  • Place the potted dirtflower on the Living Thing counter.
  • Place the four screws in each of the four differently-colored round slots.
  • Go left and enter the Life-Transferring Station.
  • riddle school transfer walkthrough written

  • Enter the subject room labelled SUBJECT #6553.
  • Keep going right until you reach the far end of the orange hall.
  • Leave the blue hall and head right in the big room.
  • Move your mouse to the right side of the wall until the mouse message reads "hidden door.".
  • Fill the tray with dirt by using it on the soil.
  • Take the tray and the potted dirtflower.
  • Keep going left until you reach the far end of the blue hall.
  • Imagine the tiles as a cell phone number.
  • In the big room, click on the tile device in the background.
  • Open the vent and click on the arrow leading out.
  • Pick up the three screws from the ground.
  • riddle school transfer walkthrough written

    Put the alien coin on each of the three individual screws on the vent cover.This is the walkthrough for Riddle School 5. Do not read it if you want to have a blind game. The below collapsible box has spoilers about Riddle School 5. Remembering how he woke up the moment he got killed back in Riddle University, Phil reasons the only way to save his friends is to go into their dreams and kill them. When he enters another room after distracting an alien named Oswald, Phil finds a machine that connects to people's dreams as well as a message stating that if a person were to die in their dreams, they'll wake up. He also sees that they're also in an alien space station orbiting the Earth along with four escape pods to return to Earth. Upon looking around the area and solving various puzzles along the way, Phil sees that his friends Phred Whistler, Smiley Sundae, and Zach Kelvin are all in deep sleep surrounded by electric force fields. Munch back in the previous game, Phil Eggtree wakes up in an unknown white room where he easily escapes from.

    #Riddle school transfer walkthrough written series#

    It is the 5th game in the series and the sequel to Riddle School 4.Īfter seemingly getting killed by Mr. Riddle School 5 is a Flash game made by Jonbro (now known as Jonochrome) on April 2, 2010.









    Riddle school transfer walkthrough written